Steady-Hand Game Design Evolution

The original 20th-century steady-hand game was “Operation,” designed by ID student John Spinello in 1962.

In 1983, British game designer Leslie Scott invented “Jenga.” Jenga didn’t require batteries, and arguably took the crown for steady-hand games throughout the ’90s and 2000s.

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Now Tennessee-based Very Special Games has a new contribution to the genre. “Tiny Laser Heist” has players try to steal precious objects from a room covered with “lasers” (actually elastic bands that easily detach):

“A game with ‘laser’ in the name wouldn’t be much fun if they didn’t actually work. So, we worked with an amazing industrial designer, Sarah, to create an easy-to-assemble frame that elastic lasers slot into. If you bump into one too hard with your tiny hand, boom — they snap off and your heist fails.”

“As fun as it is maneuvering through a maze of highly sensitive lasers, we’ve found TOO sensitive is no fun — we’ve designed these lasers so they’re easy to set up however deviously you wish, and will trigger with moderate contact.”

“Plus, the elastics are super lightweight. Despite them detaching dramatically, you won’t have to worry about them hitting you in the face or flying across the room.”

At press time “Tiny Laser Heist” had been successfully Kickstarted, with over $130,000 in pledges on a $10,000 goal, and 11 days left to pledge.

Source: core77

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